Showing posts with label Magic Origins. Show all posts
Showing posts with label Magic Origins. Show all posts

Wednesday, August 19, 2015

Grand Prix Detroit



Grand Prix Detroit has come and gone. The largest team event in Magic The Gathering history with 680 total teams and more than 2000 players. If I told you Team Nerdageddon went 6-2-1 and finished in 65th place then you'd think we had an epic weekend. 

You'd be right and wrong at the same time. 


Team Nerdageddon consisted of Josh Kretz (right), Hunter Mayes (left), and myself (guess). Josh was our team captain because he does GPs a lot more often than the rest of us. It was my first BIG tournament in 10 years and Hunter's first ever. We did VIP because if you're only doing one GP a year then do it up. The extra $50 per person is worth it.

Our sealed pull was not the best. I'd say our two best cards would have been an Erebos's Titan & an Abbot of Keral Keep. In my deck the best card was my Evolutionary Leap. By no means was it the worst sealed pull in history but during deck construction we knew we only had enough for two good decks.

Josh played a Black/White tricks build using Kytheon's Tactics, mighty leap, etc & a ton of renown guys. Hunter built a green/red aggro deck with some good removal and speed. I went with blue/green tempo. It was more like a Ford Tempo. None of us felt extremely confident in our decks.


The highlight of round one came when we got seated adjacent from my favorite pro team, The Pantheon: Reid Duke (first), William "Huey" Jensen (second), & Owen Turtenwald (last). They went 9-0 for the day. It was awesome to watch their match.

Our match wasn't that great. We lost and not in memorable fashion.

Second round was the worst match up of the day because in the last five minutes the teams were tied at 1-1 with Josh going into his third game. The other team asked us to draw. We of course declined and wanted to play it out with 5 min left because a draw is as bad as a tie. That's when it got horrible.

The kid across from Josh began to slow play. He would watch the clock at the end of the hall and take 30-40 seconds to decide on land play during turns 1-3. He played no spells yet took nearly 3 minutes off the clock. By turn three Josh had put a 4 turn kill clock on the kid. That was the last regulation turn we played as the team advised the player to wait until overtime.

That's when we learned from the judges that they need to witness slow play and that nothing can be done unless they see it. So we went to Overtime. 

We ended the fifth turn by leaving the kid at 2 life. Had we played at actual speed then it woukd probably never have gotten to overtime. A draw and a bad taste in our mouth is what we went into round 3 with. 

We were so steamed about those kids we didn't focus on round 3 and dropped it 1-2 to decks we should have beat. Focus it a must in Magic. Tons of misplays by us.

Round 4 our opponents never showed up. So we got the free win and a big wide window to go grab lunch. 

Round 5 we grabbed the win in a really tight match up. Probably our most fun of the day because next the true shenanigans begin.



Round 6-9 we never played a real opponent. Each round we sat and nobody showed. We ended up 6-2-1 because five of our opponents never cared to played. So we drew opponents on scrap paper. They followed us to each match up. Unofficially we are the greatest imaginary Magic players of all time. 

We became kind of a mascot to some of the Judges. They would swing by and chat. Near the later rounds they'd sit and we'd share stories. Even in the last round they began to calculate if we had a shot at day 2. It turns out we were a tie short. Had we gone 7-2 then we would have made day 2. 

Then again had we never gotten that tie then would we have even been 6-2-1? Nobody knows but the facts & numbers say slow play cost us a shot at the title. That's our story & we're sticking to it. 



At the end of the day it will say on paper that we scored 19 points with a 6-2-1 record to become the 65th best team out of 680 teams at Team Sealed. While that might not be reality, it is a great story to bring home. We had our names up on the board ahead, next to, or just behind some of the greatest hall of fame names in Magic. 

Plus it was kind of cool to walk out of the Hard Rock Cafe and have guys at a table point us out and say, "Those were the guys I told you about". 






Thursday, July 16, 2015

Casual Gamer: Origins

Getting Back To Basics


Origins is upon us! 

We get to learn where the epic journey of five of our favorite Planeswalkers began. There are some pretty sweet cards being releasedx including the flipwalkers. My favorite happens to be Disciple Of The Ring but I have to bring in my second choice of Willbreaker. These two work really well together.

Disciple is a versatile card in a control deck. Your counters and draw spells get to be extra fuel for whatever situation may arise. Even better is how Disciple tags up with Willbreaker. 

Your Willbreaker is super powerful but kinda fragile. 3 toughness isn't hard to deal with. Also remember all critters collected return to your opponent when Willbreaker goes bye bye. Not a fun scenario. Luckily Disciple can add some protection with an endless barrage of noncreature counters.

Even better is Disciple can recruit creatures for 1 measly mana. Just simply exile an instant or sorcery then untap your friend's Siege Rhino. Now you have a Siege Rhino. 

Looking at these two cards, and reading about the lore behind Origins, made me think about when I started Magic. Today I love me some red burn but when I was a tiny planeswalker, I preferred blue control. That's why I decided to return to my origins with a deck built on my old gaming budget: $40. 

$40 doesn't seem like much but to a 13 year old kid in 1993, that was a fortune. It also happened to be a month's worth of allowances. I would say I've been a budget builder since birth. Here is what I brewed up:

"Breakin' 2: Electric Boogaloo"

Creatures (15)

4 Nyx-Fleece Ram

4 Sigiled Starfish

2 Eidolon of Rhetoric

2 Willbreaker

3 Disciple of the Ring


Spells (22)

2 Anticipate

2 Curse of the Swine

2 Disdainful Stroke

3 Reality Shift

3 Valorous Stance

4 Negate

2 Banishing Light

4 Dissolve


Lands (23)

2 Evolving Wilds

4 Tranquil Cove

7 Plains

10 Island



Sideboard (15)

2 Ajani's Presence

2 Gods Willing

2 Icy Blast

3 Erase

3 Neutralizing Blast

2 Divination

1 Ojutai's Command


I couldn't think of a fun nickname for this deck but Breakin' 2 just kept popping up in my head. 

The deck is pretty simple. Stall out until you can lock down the board. Use your Rams as blockers and slow trickle life gainers. Starfish are great blockers plus they'll make sure your draw is not a dead one. They also both can block 2/2, which will be the main creature type they face. 

In fact all creatures in this deck can block 2/2 attackers. Reality shift & Curse will help turn any Rhino or Dragonlord into a manageable situation. This allows you to let creature spells be cast in the mid-game while saving higher counters for board killers like Atarka. 

Originally I wanted to squeeze a Brimaz in here but budget friendly he isn't. So I put Eidolon of Rhetoric. This card will grind the game to a halt. It also will help you protect a board advantage because Disciple can counter noncreature without exhausting your one spell a turn. 

Once the board is on lock you can pick your win. Simply use the Disciple for a few smacks or take what creatures they have to overrun them. A fun one is to use Curse Of The Swine with Willbreaker. All their creatures become yours then get exiled for an army of pigs.

Nothing better than a pig bomb. 

All in all this deck with sideboard costs a few pennies under $40 to put together. Again I made budget decisions like dropping Brimaz and choosing Evolving Wilds over Flooded Strands. Those two moves alone saved me $50 in budget.

This deck probably won't win any world championships but it will give opponents headaches. It gives you a punchers chance, which is all you can ask in budget brewing.

Origins releases this Friday with a Fat Pack Battle during FNM at 7PM. Entry is $40 and each player receives an Origins Fat Pack to build a deck with. Prizes determined by the number of players. We'll also have booster boxes, intro decks, toolkits, clash packs, and booster packs available when our doors open at noon.